Bounty Hunt is cool and I can see why they might replace Attrition with it, but I hate the aspect of it where you have to bank your bonus, because it encourages waiting for the bank to open when you have a lot of bounty. Didn't get a single Titan in all Hardpoint matches I played, it's so bad I can only presume that that isn't really working right now for some reason. It also made the rather large maps feel more like a Battlefield, as others have said. AI in Hardpoint was good because there was something to fight over besides the flags. Remove the "Amped" from Hardpoint, sitting at a flag for a minute to "amp" it doesn't really fit into a game where you're supposed to be on the move. Pilot movement should be as fast and smooth as TF1. There are a lot of small things that feel off from TF1, and those add up.īut I steel feel like the foundation for a good successor is there as the stuff that bugs me seems fixable: Yeah pretty much the only thing that TF2 does better are graphics and performance. Now whenever I get a rodeo, I can sit back, just shoot the guy who took my cell, than take it back for the shields. Rodeo rework with auto dismount: I loved juking people out of their titans. Assassinations take way too long too, and third person loses the brutality. Worst offender is the jumpship transition for less than a second. Climbing into an Atlas, everything going dark, then the screens booting up one by one was iconic. Did not have anything to lose by dieing anyway.ģrd person animatons: I see no reason for these. I was fast enought to avoid getting shot by pilots. In R1 I had no problem crossing the map on my favourite route.
The game is more focused on camping and playing it safe. Less AI, no grunt chatter, silence about Attrition Mode Ofc by now everyone uses the 2-3 best combinations, but the same is going to happen with the prebuilt ones on time imo. Predefined titans: Lot of the magic in R1 came from building my own titan, boosting it with each unlock and tweaking a bit. If not, have fun on 5v5 spectre matches.) Pilot looks locked to skills: Why even do this? (I wouldn't be surprised if it's just for the beta though. Stim nerf: The initial boost is amazing, but it wears off instantly. Boomtown is okay by me, but I dread every match on Homestead. Both for titan and pilots.Īlpha maps are way below R1 average quality. Movement in general not as fluid, going back, R1 feels much more natural. I killed a grunt? Got a medal, I must be fucking amazing. Medals popping up in the middle of screen for almost no reason. Huge hitmarkers: What's the point? There is already a healthbar to see your damage. This is like Stingers in MW2, wasting a slot on hunting for Killstreak Rewards. No sidearms by default: Having 3 guns in R1 was such a blast, made me feel prepared for everything. Glow effect (somehow R1 seems to be more clear on the visual side)
Lower TTK (why even introduce healthbars for this?) The kick was so boring, the new uppercut looks so much better. Networks is an interesting idea, can't wait to see how it works out in the long run.ĪI hit reaction is certainly an upgrade. Makes me concentrate more on the objective too. Levelling based on merits feels more natural to me than filling an xp bar. Nice new titan guns, Scorch main weapon,its trap, Ion laser are all fun additions.Įnergy weapons for pilots give some good variety.
BO3 was close judging by the beta, but this is just amazing. Grapple is a nice addition, I don't think it'd work in R1.īest fucking sliding in an FPS ever. Tried to write up new stuff, and go on the positive side. Reached level 10, playing a few more matches with my brother, then going back to R1 I guess.